Large City: Åz Vÿhyd Reg Ÿhkphÿh

Åz Vÿhyd Reg Ÿhkphÿh

Åz Vÿhyd Reg Ÿhkphÿh
Example Undermountain architecture.
StateUndermountain
ProvenceYuttul̄ Kingdom
Sub ProvenceEhshdän Hold
RegionYiz-zmep Woodlands
Founded1345
Community LeaderLord Parciel
Area63 km2 (25 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation5542 m (18182 ft)
Average Yearly Precipitation141 cm/y (55 in/y)
Population14846
Population Density235 people per km2 (593 people per mi2)
Town AuraConjuration
Naming
Native nameÅz Vÿhyd Reg Ÿhkphÿh
Pronunciation/ɑːz vɪ̘jd/ /reg/
Direct Translation[pubic hair] [atom]
Translation[Not Yet Translated]

Åz Vÿhyd Reg Ÿhkphÿh (/ɑːz vɪ̘jd/ /reg/ [pubic hair] [atom]) is a subtropical Large City located in Ehshdän Hold, Yuttul̄ Kingdom, within the Undermountain.

The name Åz Vÿhyd Reg Ÿhkphÿh is derived from the Goblin language, as Åz Vÿhyd Reg Ÿhkphÿh was founded by Èqthonm, who was culturaly Undermountain.

Climate

Åz Vÿhyd Reg Ÿhkphÿh has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 24°C (75°F). Åz Vÿhyd Reg Ÿhkphÿh receives an average of 141 cm/y (55 in/y) of precipitation, most of which comes in the form of rain during the spring. Åz Vÿhyd Reg Ÿhkphÿh covers an area of nearly 63 km2 (25 mi2), and an average elevation of 5542 m (18182 ft) above sea level.

Overview

Åz Vÿhyd Reg Ÿhkphÿh was founded durring the early 14th century in summer of the year 1345, by Èqthonm. The establishment of Åz Vÿhyd Reg Ÿhkphÿh was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Åz Vÿhyd Reg Ÿhkphÿh's construction back out of the project. Èqthonm pushed on reguardles, and Åz Vÿhyd Reg Ÿhkphÿh was finished, but starts off as a terible place to live.

Åz Vÿhyd Reg Ÿhkphÿh was built using the conventions of Undermountain durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Åz Vÿhyd Reg Ÿhkphÿh is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Åz Vÿhyd Reg Ÿhkphÿh is buildings are arranged arround a single crampt packed earth mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. The city's would-be-castle fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Åz Vÿhyd Reg Ÿhkphÿh seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are smiling, quietly exchanging words with a friend, or simply enjoying the day as they work. It reminds you of an evening at home as everyone dined, having run out of things to talk about and embraced the savory meal before them.

Civic Infrastructure

Åz Vÿhyd Reg Ÿhkphÿh possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Åz Vÿhyd Reg Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Åz Vÿhyd Reg Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Åz Vÿhyd Reg Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Åz Vÿhyd Reg Ÿhkphÿh's parks.

Åz Vÿhyd Reg Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Åz Vÿhyd Reg Ÿhkphÿh.

Åz Vÿhyd Reg Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Åz Vÿhyd Reg Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Åz Vÿhyd Reg Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Åz Vÿhyd Reg Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Åz Vÿhyd Reg Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Åz Vÿhyd Reg Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Åz Vÿhyd Reg Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Åz Vÿhyd Reg Ÿhkphÿh's public wards, blessings, and other arcane systems.

Åz Vÿhyd Reg Ÿhkphÿh has an Arcane Academy which provides higher education in the arcane sciences.

Åz Vÿhyd Reg Ÿhkphÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Åz Vÿhyd Reg Ÿhkphÿh's grid is powered by a god's will and kindness.

Åz Vÿhyd Reg Ÿhkphÿh's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Åz Vÿhyd Reg Ÿhkphÿh has a first rate hospital which caters to anyone in need of long term medical care.

Åz Vÿhyd Reg Ÿhkphÿh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Åz Vÿhyd Reg Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Åz Vÿhyd Reg Ÿhkphÿh's natural decorations nor waterways.

Åz Vÿhyd Reg Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Åz Vÿhyd Reg Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Åz Vÿhyd Reg Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Two or more groups of citizens within Åz Vÿhyd Reg Ÿhkphÿh hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.

Åz Vÿhyd Reg Ÿhkphÿh's bank was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

In Åz Vÿhyd Reg Ÿhkphÿh rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Trollkin near Åz Vÿhyd Reg Ÿhkphÿh are known to be a mutant strain of the creature.

Åz Vÿhyd Reg Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves bloodletting to channel Enchantment energies of tier 1 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 28
  • Farmers: 41
  • Farm Laborer: 74
  • Hunters: 49
  • Milk Maids: 40
  • Ranchers: 18
  • Ranch Hands: 40
  • Shepherds: 38
    • Farmland: 60126 m2
    • Cattle and Similar Creatures: 3711
    • Poultry: 44538
    • Swine: 2969
    • Sheep: 148
    • Goats: 29
    • Horses, Mounts, and Beasts of Burden: 1484

Craftsmen

  • Arms and Toolmakers: 30
  • Blacksmiths: 32
  • Bookbinders: 19
  • Buckle-makers: 20
  • Cabinetmakers: 33
  • Candlemakers: 57
  • Carpenters: 52
  • Clothmakers: 40
  • Coach and Harness Makers: 16
  • Coopers: 37
  • Copper, Brass, Tin, Zinc, and Lead Workers: 20
  • Copyists: 14
  • Cutlers: 12
  • Fabricworkers: 31
  • Farrier: 80
  • Furriers: 9
  • Glassworkers: 57
  • Gunsmiths: 31
  • Harness-Makers: 14
  • Hatters: 29
  • Hosiery Workers: 10
  • Jewelers: 17
  • Leatherwrights: 41
  • Locksmiths: 15
  • Matchstick makers: 23
  • Musical Instrument Makers: 21
  • Painters, Structures and Fixtures: 17
  • Paper Workers: 21
  • Plasterers: 19
  • Pursemakers: 23
  • Roofers: 15
  • Ropemakers: 14
  • Rugmakers: 14
  • Saddlers: 27
  • Scabbardmakers: 31
  • Scalemakers: 15
  • Scientific, Surgical, and Optical Instrument Makers: 9
  • Sculptors, Structures and Fixtures: 13
  • Shoemakers: 14
  • Soap and Tallow Workers: 52
  • Tailors: 89
  • Tanners: 18
  • Upholsterers: 21
  • Watchmakers: 20
  • Weavers: 42
  • Whitesmiths: 11

Merchants

  • Adventuring Goods Retellers: 10
  • Arcana Sellers: 10
  • Beer-Sellers: 19
  • Booksellers: 24
  • Butchers: 39
  • Chandlers: 41
  • Chicken Butchers: 41
  • Entrepreneurs: 15
  • Fine Clothiers: 38
  • Fishmongers: 36
  • Florists: 9
  • Potion Sellers: 25
  • Resellers: 54
  • Spice Merchants: 19
  • Wine-sellers: 30
  • Wheelwright: 23
  • Woodsellers: 14

Service workers

  • Bakers: 70
  • Barbers: 72
  • Coachmen: 23
  • Cooks: 57
  • Doctors: 33
  • Gamekeepers: 23
  • Grooms: 12
  • Hairdressers: 53
  • Healers: 40
  • Housekeepers: 44
  • Housemaids: 67
  • House Stewards: 44
  • Inns: 14
  • Laundry maids: 26
  • Maidservants: 47
  • Nursery Maids: 26
  • Pastrycooks: 57
  • Restaurateur: 57
  • Tavern Keepers: 53

Specialized Laborer

  • Ashworkers: 21
  • Bleachers: 13
  • Chemical Workers: 8
  • Coal Heavers: 30
  • In-Town Couriers: 33
  • Long Haul Couriers: 34
  • Dockyard Workers: 29
  • Gas Workers: 7
  • Hay Merchants: 12
  • Leech Collectors: 38
  • Millers: 32
  • Miners: 33
  • Oilmen and Polishers: 23
  • Postmen: 32
  • Pure Finder: 19
  • Skinners: 42
  • Sugar Refiners: 8
  • Tosher: 22
  • Warehousemen: 57
  • Watercarriers: 33
  • Watermen, Bargemen, etc.: 46

Skilled Laborers

  • Accountants: 19
  • Alchemist: 21
  • Clerk: 30
  • Dentists: 14
  • Educators: 41
  • Engineers: 21
  • Gardeners: 14
  • Mages: 11
  • Plumbers: 16
  • Pharmacist: 16
  • Professors: 6
  • Scientists: 11
  • Wizards: 6

Civil Servants

  • Adventurers: 14
  • Bankers: 19
  • Civil Clerks: 36
  • Civic Iudex: 16
  • Consultants: 9
  • Exorcist: 34
  • Fixers: 17
  • Kami Clerk: 30
  • Landlords: 28
  • Lawyers: 18
  • Legend Keepers: 26
  • Militia Officers: 106
  • Monks, Monastic: 42
  • Monks, Civic: 47
  • Historian, Oral: 34
  • Historian, Textual: 18
  • Policemen, Sheriffs, etc.: 33
  • Priests: 61
  • Rangers: 18
  • Rat Catchers: 21
  • Scholars: 22
  • Spiritualist: 27
  • Slayers: 8
  • Storytellers: 58
  • Military Officers: 51

Cottage Industries

  • Brewers: 41
  • Comfort Services: 57
  • Enchanters: 16
  • Herbalists: 17
  • Jaminators: 49
  • Needleworkers: 61
  • Potters: 25
  • Preserve Makers: 43
  • Quilters: 21
  • Seamsters: 82
  • Spinners: 46
  • Tinker: 16
  • Weaver: 40

Artists

  • Actors: 16
  • Architects: 5
  • Bards: 21
  • Costumers: 9
  • Dancers: 17
  • Drafters: 9
  • Engravers: 11
  • Fine Furniture Carpenters: 7
  • Glaziers: 15
  • Inlayers: 14
  • Musicians: 43
  • Painters, Art: 7
  • Playwrights: 15
  • Sculptors, Art: 12
  • Wood Carvers: 49
  • Writers: 57

Produce Industries

  • Butter Churners: 54
  • Canners: 42
  • Cheesmakers: 44
  • Ice Merchants: 6
  • Millers: 28
  • Picklers: 23
  • Smokers: 17
  • Stockmakers: 17
  • Tobacconists: 23
  • Tallowmakers: 33

5509 of Åz Vÿhyd Reg Ÿhkphÿh's population work within a Foundational Occupation.

8892 of Åz Vÿhyd Reg Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 445 (3%) are noncontributers.

Points of Interest

Åz Vÿhyd Reg Ÿhkphÿh is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami ended a drought plaguing Åz Vÿhyd Reg Ÿhkphÿh. One of Åz Vÿhyd Reg Ÿhkphÿh's local festivals commemorates this miracle.

History